Each faction also has its own unique play style and even superweapons, like Nuclear Warheads. You can control every single unit individually or in groups, build your bases, harvest resources, train units, capture points of interest, develop tech, and use it all for your strategy.Īll the hallmarks of the genre are accounted for, with various unit types normally spaning through ground units (infantry), aviation, the Navy, and other stuff.
It is fully featured as PC games of the same genre. The strongest point of AoW 3 is how the game handles combat, which is to say that I, personally, have never seen a better handled real-time strategy action war game on mobile devices. Of course, the metagame, as with all real-time strategies, is in PvP action, and later on, this is your bread and butter. Upon choosing your faction, the players go through a single-player story campaign, which also teaches them all relevant things about in-game mechanics, units, and stuff. Upon choosing your faction, the players go through a single-player story campaign, which also teaches them all relevant things about in-game mechanics, units, and stuff… In AoW 3: RTS, the player can play as either side. On the other side, we have the Resistance, and “Viva la resistance!” They are forced to work in the shadows, specialize in stealth, cheap but fast units, and more improvised tactics. They have all the money, the latest tech, and are equipped to the teeth. They have aimed to build the “perfect world” where everyone is united under a single banner. On one side we have the Confederation, who are your resident globalists. The stage for this war is set in the not so distant future, where two factions collide. The stage for this war is set in the not so distant future, where two factions collide… It was downloaded and installed over 10 million times! The situation is the same on the iTunes App Store, with 4.5 stars but from too few votes to make it reliable. On Google Play, AoW3: GC has an overwhelmingly positive score of 4.5 stars out of almost 300 thousand votes.
As mentioned, It was dished out by Gear Games in 2018 for both Android and iOS. This is strange because a good and working real-time strategy game is so rare in the mobile market. Going under these two names, this game has eluded us and flown kind of under the radar for the past couple of years. It's Finally happened and the decades of neglect and incompittence of the leadership of Sharnhelm.Going under these two names, this game has eluded us and flown kind of under the radar for the past couple of years… Verry happy and exited to participate in this Campaigne!,Īfter many turns or years if we roalplay speak, If someone else took a capital from someone before this, lemme know, and it will be refunded as well. In cases when it wasnt possible to avoid losing a capital, the money will be refunded for the attacker, and deducted from the defender via admin." This will obviously fix this for 90% of cases, as if you move the capital in your turn, the money get deducted correctly and there is no action needed from an admin. Additionally, it is not allowed to place your capital to regions bordering your enemies or neutral factions. Therefore, if your capital is under siege or in danger of being lost, you must move it elsewhere, to a safer location. The new rule then is: "You are not allowed to let enemy take your capital (when possible). Therefore, we need to avoid factions losing their capitals to their enemies. This obviously occurs when in your turn you take a capital from an enemy player-controlled faction (as it happened to Summerset when taking it from Thalmor, hence I have to refund it).
while it works fine in singleplayer, using it in a hotseat brings up an unexpected issue (as there are more human controlled factions), as when there is a capital change, it deducts money from a faction that has its turn in the moment, not necessarily the faction whose capital was changed. There is a scripting bug regarding a fee for capital change (5k).
Nevertheless, we have to implement a new rule. I have been investigating an issue with Valenwood, hence the delay of his turn.